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The Sound in this game is better than ever. The only grudge I have with Reaper of Souls graphically, that the pre-designed tilesets that are made to be swapped randomly with every map generation are too chaotic at times, but this is a flaw I suppose we will see fixed. I fell in love with Westmarch from the moment I started Act 5. It has a much more Diablo feel tha any of the previously visited locales.
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Graphically, what Reaper of Souls brought to the mix is amazing. I am sure that with the now proven capabilities of the new director, there will be much more and much better to come. Reaper of Souls was the best thing Blizzard could have brought up to the table on such a short notice as almost two years. Cometh the 21st of March, it was a stormy night, and I was up until 5 AM with my clanmates and friends, having an online launch-party for a expansion we, honestly, did not expect to be even half as good as it was. I gave it some thought, and when I took into consideration that the game director was changed, I thought I would give him the benefit of the doubt, and 40 bucks along with it, and get the upcoming expansion.
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Fast forward to a month ago, when patch 2.0 got me interested, so I installed the game again, and I was quite surprised to find myself enjoying it. It wasn't the Diablo 3 I had waited 10 years for.
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I thought it was terrible - the story made no sense, it was full of gameplay issues, the whole thing could be beat within 8 hours (streching it) and overall: it wasn't fun. I thought it To proppery begin a review of Reaper of Souls, I must first make a short summary of my feelings towards the original Diablo 3. To proppery begin a review of Reaper of Souls, I must first make a short summary of my feelings towards the original Diablo 3. I think in the long run, this game will be one of the classics everyone comes back to in time, just like D2 was. Overall, I would say this expansion is an 8/10, but I'm giving it a 10 because I feel like all the 0s are from people who are still seething from the original game and didn't give this one a chance. While I always detested the D1 and D2 systems of just dumping endless stat points into one area or another and appreciate the effort Blizzard put in to trying to make that feel less mindless with the new Paragon system, it still feels like it's not enough and that every level 70 Crusader is going to wind up being basically the same. The only real knock I have on this game over all is that the character building feels like it lacks something. There's certainly no mandatory endless Bloody Foothills battlefield, like in D2 Act V, but I personally found that area to be gratuitously long.
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It is, if you play straight through and don't do any of the side dungeons. People are saying Act V is a little short. I keep thinking, "Ah, I'll take a break from D3 and play something else", only finding myself clicking the Battlenet icon half an hour later to go kill some monsters. Loot 2.0 and adventure mode have saved the entire title and turned it into something that's a lot of fun to play and given it loads of replay value. I guess there are rabid anti-fanboys just as much as there are fanboys. The hate for this expansion, though? Totally unfounded. I'll be honest, I understand a lot of the hate the initial release of D3 got - didn't agree with it, but I understood a lot of points people I'll be honest, I understand a lot of the hate the initial release of D3 got - didn't agree with it, but I understood a lot of points people were making.